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The Temple of Nelangsa

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One of reasons I included flavor text in all of the cantrips was to serve as potential setting information, lore reveals, and hooks for the players. Personally, I wanted to write them to serve as design fodder for myself, particularly for areas I haven’t explored much in a structured (written down to easily share) way. Today, I wanted to look at legendary creatures and lairs. The most obvious hook for this is the text of the Tiger’s Swipe cantrip.

The Temple of Nelangsa

Across the sands of the Streiar lies the crumbling ruins of the Temple of Nelangsa. Once, the rajas spoke the divine words of Sieun while seated upon the Sapphire Throne. Petitioners, officials, and advisers flocked to the Chalcedony Hall to hear the words of the Shining Queen. Now, it is a place of hidden secrets and whispered legends. When Usum Tiris arose, the Temple of Nelangsa was one of the first places to feel the wrath of the Plague King. The tales say the temple was given to the rakshasa Chomngu, the high priest of Usum Tiris and the Plague King’s most loyal subject. Chomngu was said to make a mockery of the temple, defiling it in the name of Usum Tiris, attended now by the Court of Flies rather than the Bowed Choir.

Adventurers, fortune seekers, and the desperate make their way to the Temple of Nelangsa hoping to find something of great value in the ruins. The Sapphire Throne would be worth a king’s ransom, to say nothing of the divine might imparted to true worshipers of Sieun, should any be foolish enough to adhere to her ways in defiance of the laws of Usum Tiris. To risk the wrath of the Swarm is no small thing.

The Chalcedony Hall

Chomngu makes his home in the former Chalcedony Hall of the Temple of Nelangsa. Chomngu and the Court of Flies have defiled the Sapphire Throne and have rededicated it to the Plague King. The throne is still a brilliant blue, but it now emits a sickly, flickering light.

Lair Actions

When fighting in its lair, Chomngu can invoke the magic of the Chalcedony Hall and the Sapphire Throne to take lair actions. On initiative count 20 (losing initiative ties), Chomngu takes a lair action to cause one of the following effects:

Regional Effects

The Temple of Nelangsa has becomed shaped by the presence of Chomngu and the dedication to Usum Tiris. This is made manifest in the following ways:

If Chomngu dies, all effects fade from the Temple of Nelangsa within 3d10 days.

Design Notes

This is obviously meant to be a high-level, difficult encounter. Defeating Chomngu should result in a huge victory on a campaign scale, as the high priest of an adversarial god was defeated. It would also reclaim the obviously magical temple, and offer up the Sapphire Throne for dedication to a new deity. Prior to this Chomngu would provide major campaign strife as the players began their trip from 11 and onward. Chomngu could either serve as the primary villain and threat, or the penultimate threat. Either use would make a lot of sense.

Now, I didn’t have any backstory or use in mind when I wrote the flavor text. I just love the lore of rakshasas, and have found them cool when they are used in D&D campaigns. They are never used as just creatures to beat up, which I really respect, and I wanted to build some up around that.

 

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