Site icon Stands in the Fire

What’s My Motivation? Part One

D&D, D&D 5e, D&D 5th Edition, D&D Next, DnD, DnD 5e, DnD 5th edition, DnD Next, Dungeons and Dragons, Dungeons and Dragons 5e, Dungeons and Dragons 5th edition, Dungeons and Dragons Next, Dungeons & Dragons, Dungeons & Dragons 5e, Dungeons & Dragons 5th Edition, Dungeons & Dragons Next, 5e, 5th Edition, 5th Edition Fantasy, World of Warcraft, WoW, Wrath of the Lich King, The Burning Crusade, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, WotLK, TBC, Cata, MoP, WoD, storytelling, plot, villains, motivations

With another expansion for World of Warcraft around the corner, I got to thinking about expansions past. Not in a nostalgia way, but rather in a contemplative way. This expansion, aptly named Legion, is all about the return of the Burning Legion. Alternate Past Gul’dan has been thrown into the current timestream and has been directed to lead the Burning Legion back to Azeroth. In the process of attempting to push back against this onslaught, several important NPCs are killed, presumably to free up their dope-ass artifacts for us to pillage. The leaders of both factions are killed, paving the way for new leaders to take charge. This is more than a little disappointing on the Horde side, as you spent a lot of time investing in Vol’jin just one expansion ago, and he’s already killed off to make room for Sylvanas to take over. Why Sylvanas, the most blatantly evil one? Uh, because voodoo spirits said so? I have nothing against Sylvanas, but the story team and devs have always been super in love with her. I think the hope is to capitalize on the success of the female characters in Overwatch. Anyway, I got to thinking about the stories of expansions past, and jokingly started discussing the motives of the individual raid villains. Some have pretty good plans, and some have laughably bad plans. Today I’ll cover the core game and The Burning Crusade. Here are the motivations of the previous raid villains, dating back to the base game.

Original Game

The original game had four major raid tiers, two smaller raids, and a handful of world bosses.  Here are their major motivations:

Summary: It’s no surprise the original motivations are pretty strong. The most time was spent on this body of work, so there was plenty of time to work out who was doing what, and why. This is communicated pretty well in available content, though there is a big disconnect with the AQ quest opening line, as that content discusses the Old Gods in the Emerald Dream, and talks about the upcoming Burning Crusade expansion. If you didn’t do it, you have no idea what’s going on.

The Burning Crusade

The first expansion sees four tiers of raiding, though they are all split tiers, and a handful of world bosses. We also see the start of mucking about in time, which is not ever really handled well.

Summary: This expansion is a clusterfuck of bad writing and poor execution. It’s also just a bad expansion. The design is largely bad, but there is a spark of good design and ingenuity. The difficult was a false difficulty hidden behind gating and group comp. People tend to remember this expansion fondly, because that’s when people mostly started. However, as someone who raided at a high level, this expansion is damn close to being the overall worst expansion, in my opinion. As you can hopefully see from the work above, it just doesn’t make any sense. I am glad it got people into the game, but this isn’t an expansion to idolize. I have no problem if this is your favorite. If it is, awesome. I’m glad you love it. I do not.

 

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