Site icon Stands in the Fire

What’s My Motivation? Part Two

D&D, D&D 5e, D&D 5th Edition, D&D Next, DnD, DnD 5e, DnD 5th edition, DnD Next, Dungeons and Dragons, Dungeons and Dragons 5e, Dungeons and Dragons 5th edition, Dungeons and Dragons Next, Dungeons & Dragons, Dungeons & Dragons 5e, Dungeons & Dragons 5th Edition, Dungeons & Dragons Next, 5e, 5th Edition, 5th Edition Fantasy, World of Warcraft, WoW, Wrath of the Lich King, The Burning Crusade, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, WotLK, TBC, Cata, MoP, WoD, storytelling, plot, villains, motivations

I had originally intended this to be a single post, but when I reached 2k words and hadn’t remotely finished, I knew it was time to break them up. As it turns out, having a lot of bosses means there is a lot to talk about. Who knew? Anyway, we soldier ever on, and move to look at Wrath of the Lich King (WotLK). Full disclosure, Wrath of the Lich King is by far my favorite expansion, but I will hopefully divorce that from the story points I will cover. If you missed the first post you can find it here. Remember, this series is not about the game play, but is instead about the plans of the villains, and whether or not they make any goddamn sense.

Wrath of the Lich King

Wrath of the Lich King had four major raid tiers, with an additional boss added each tier that was accessible only through controlling a world PvP objective that was able to change hands every four hours. The first and third raid tiers were split-tiers, while the second and fourth were single raid experiences. The expansion also ended with the introduction of a standalone boss that was roughly a half-tier above standard content, though not necessarily hardmodes. Speaking of, WotLK was the first expansion to introduce hardmodes: optional difficulties that resulted in better, or different, loot. This was experimented with in many ways over the course of the expansion, leading to a really interesting experience, and a great set of data points to shutdown people complaining in trade chat. Here are the motivations of the bosses:

Summary: As you can see, this is just one expansion. There was a lot to discuss, here. I will discuss Halion as part of Cata, as it was really an intro to that story, and was a stop-gap for the content dearth that occurred. I have also left out the Vault bosses, as they are just Titan constructs that drop loot.In my opinion, this is a much stronger expansion than Burning Crusade, in both theme and narrative. There were some missteps in storytelling along the way, and some lack of clear communication of story (the Yogg-Saron/Arthas story, for example), but it’s a definite step up from the previous expansion, and is more story-driven than the core game, mainly because it is established to tell a standalone tale. I am not pretending it’s perfect, or that the stories are all innovative and amazing, but they mostly make sense. Having a clear story you can follow is important, and having it not be completely laughable is equally as important.

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