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What’s My Motivation? Part Three

D&D, D&D 5e, D&D 5th Edition, D&D Next, DnD, DnD 5e, DnD 5th edition, DnD Next, Dungeons and Dragons, Dungeons and Dragons 5e, Dungeons and Dragons 5th edition, Dungeons and Dragons Next, Dungeons & Dragons, Dungeons & Dragons 5e, Dungeons & Dragons 5th Edition, Dungeons & Dragons Next, 5e, 5th Edition, 5th Edition Fantasy, World of Warcraft, WoW, Wrath of the Lich King, The Burning Crusade, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, WotLK, TBC, Cata, MoP, WoD, storytelling, plot, villains, motivations

Here we are again, looking at more motivations of World of Warcraft villains. So far, we have covered the core game (I don’t like calling it Vanilla), The Burning Crusade, and The Wrath of the Lich King. I had planned on talking about Cataclysm last time, but apparently I was…verbose. Rather than make it 4k words, I split it again. Anyway, here we are at the expansion that brought us the most complete game overhaul to date: Cataclysm.

Part One | Part Two

Oh, Cataclysm. It was bold. They tried to redo so much about the game. They spent a ton of time redoing the zones in the world, changing the landscape that had existed for six years. They also did full class redesigns, which is common going into every expansion, and overhauled raiding. Now, 10 man raids and 25 man raids shared the same gear, you just got more from the 25 man raids. You also no longer had the option/obligation to run multiple raids per week. They also didn’t like some of the superhero like play that had emerged from WotLK, with 5-man heroic dungeons being a walk in the park, and tanking not being an issue. They also didn’t care for the huge gap that existed between perfect rotation play and mediocre rotation play. Thus, proc based gameplay was born in full, only to be phased out with Legion. Anyway, Cataclysm, like Wrath of the Lich King before it, set out to tell a clear and concise story. This expansion was about the return of the Dragon Aspect Neltharion as the terror known as Deathwing. This massive dragon had given himself over to the old ones, and become a tool bent on ruling a world in his own image. The game doubled down on the scale of Deathwing, going out of their way to make him as massive as possible in order to impart a sense of wonder. Or maybe they just liked Shadows of the Colossus. Anyway, Cataclysm saw three split raids as the first tier of content, four if you count Tol Barad (Wintergrasp part 2). I tend not to count those, as they are just rewards for pvp dominance where you get a second chance at loot that drops prime elsewhere. However, I will include Halion, the last raid of WotLK. Halion was added as a content stop gap, but was really also an intro to Cataclysm. 4.2 saw the release of Firelands and the return of Ragnaros (ugh from a consumer perspective, but holy shit it’s a good raid), and the battle against Deathwing and the climax of the Dragon Soul story. Cataclysm doubled down on the attempts of WotLK to provide an epic tale. Let’s see how it all shakes out.

On to Cataclsym!

Summary: You can’t really argue against the cohesive story attempting to be presented in Cataclysm. I took a long break during the expansion, and didn’t care for actually playing large portions of it, but it continues the trend of presenting a single theme and attempting to execute it. The story isn’t the best, and the writing really meanders and does what it can to de-power you through narrative. I get kidnapped more than any hero should, usually after I completely demolish the encounter first, too. I was also a bit annoyed at this expansion reselling me content that I was either already promised for free and never received (Uldum), or content I had already completed and was being featured (Ragnaros) rather than provided for free (WotLK Onyxia). That all said, it did a lot of cool things. The rogue legendary quest is flat out amazing, no joke. I am so glad I did that. Firelands is a great raid, story and consumer complaints aside. They introduced Raid Finder (who cares what Ghostcrawler says?) and made strides for inclusion. It’s still not a beloved expansion or anything, but it’s miles ahead of Burning Crusade on just about all fronts. There is no doubt the story is stronger, at any rate.

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