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Planescape Threats: The Relentless

One of the best things about Planescape is the setting and style lends itself to experimentation being more readily accepted. People just get less fussed about weird rules, magic items, systems, etc. due to the nature of the game itself. One of the areas where some experimentation and expansion could be used are the exhaustion and inspiration systems. I am a big fan of both, but I am not unaware of the their biggest flaw: the lack of integration into other parts of the game. There are myriad areas where the integration could occur, but doing a full bolt-on theme has been appealing to me for a while. That way, if something doesn’t pan out it can easily be phased out without too much effort or redesigning the current game, and can be expanded if it is successful. It’s a backdoor pilot, essentially. Hopefully without all the awkwardness that is associated with a backdoor pilot. It doesn’t take up an entire episode of a show you were expecting to see, so there’s that. Regardless, let’s spend some time discussing the Relentless – a group of creatures for use in the Planescape setting.

The Relentless – Concept

The Relentless are not a single type of creature, or even necessarily a single cohesive group of creatures. Instead, the moniker refers to creatures who are able to harness the power of the Astral plane to keep their physical forms in motion without the need for rest or recovery due to exertion. The Relentless take this energy from others, using it to enhance and empower their physical forms and the items they have created to support their altered states. The Relentless are able to manifest a portion of themselves through their attacks –  causing a parasitic version of themselves to latch onto their prey either mentally or physically. In the case of the Relentless, the two are one and the same. . The Relentless often form clans or groups with others they encounter who are like them, but there are those who eschew the assistance of their kin, and seek power on their own. Many Relentless consider themselves blessed or chosen by the Astral plane, and carve out domains within it – seeking to become rulers or champions of the Astral. Relentless are fearsome to behold, and none would actively seek them as a foe. They never rest – as their name implies – and their strength comes at the cost of those who oppose them. They are to be avoided at cost, and treated carefully if they must be dealt with.

Exhaustion and the Relentless

The Relentless must feed regularly in order to maintain their gifts from the Astral plane. Relentless still accumulate exhaustion, but are able to ignore it as long as they have fed recently. Recently depends on the strength of the Relentless, who need to feed more frequently the newer and less powerful they are. The longer the Relentless goes without feeding, the more the exhaustion is able to take hold of them.

Astral Parasites

The Relentless have become warped by their experiences – some say blessed – and have learned to feed upon the energy of others. Each Relentless may do so by either infecting the blood of a victim – usually through claws or bites – or through their thoughts and  dreams. There seems to be no medical difference other than method of contraction. A psychic connection between the infected and the Relentless is formed, allowing the Relentless to feed upon the victim at a distance – though proximity makes it easier and more effective to do so. The infected are conferred some measure of protection from the Relentless. From a physical perspective, the parasite appears to be tiny snails with black shells that shimmer under light. From a mental perspective, the parasite always manifests as a version of the Relentless who infected the victim.

Contracting Astral Parasites:

Symptoms:

Incubation

Curing Astral Parasites

Lingering Effects

Active Effects

Relentless Abilities and Traits

The Relentless do not care for silver. Silver bypasses their damage resistance against bludgeoning, piercing and slashing damage. Relentless are immune to psychic damage, sleep, paralysis, and being restrained. They are immune to the effects of exhaustion while fed. Relentless ignore difficult terrain, and are immune to having their movement speed reduced below its base.

While the individual abilities of the Relentless may vary, there are some abilities shared across them.

Relentless Equipment

It is important that any equipment associated with the Relentless be recognizable. It should have a certain style and flair that makes it obvious to someone investigating it. It should also have material and ability consistencies that speak to the Relentless, as well.

Weapons and armor are made from either iron or adamantite. They tend to be more industrial in design. It should have an almost dirty look to it, even when it is brand new and cleaned meticulously. As far as imagery goes, it should have a cosmic design with a lot of eyes, mouths, things cowering, and symbols that convey strength and stamina when read. There should be a personal touch for all of the designs, making it clear that these items belonged either to a specific Relentless or a specific group of Relentless.

Relentless weapons tend to be like frost brand weapons, though they deal an additional 1d6 psychic damage on a successful hit and convey resistance against psychic damage when held. If you roll a natural 20 on your attack roll, the target of the attack must make a Charisma saving throw (DC 15) or gain one level of exhaustion. You may remove one level of exhaustion you possess when this occurs.

On the armor front, the Relentless armor expects you will never take it off if you can help it. After you complete a long rest in which you have stayed in your armor, you have advantage against becoming charmed or frightened, and have advantage on saving throws against exhaustion. If you were exhausted when you completed the long rest, you decrease your current exhaustion level by two, instead of one.

If you are attuned to both a Relentless weapon and suit of armor, you may no longer gain Inspiration. However, whenever you would gain Inspiration, it is as if you have completed a Short Rest – including you being able to spend hit die for healing as a reaction to this occurring.

In Summary

The Relentless should be an awful threat for adventurers in the Astral plane, and it should integrate rather nicely with exhaustion, while also laying some groundwork to mess with Inspiration. Their opposite number will certainly deal with Inspiration, while interacting with exhaustion in a similar way. In theme, they are a combination of vampires and slasher villains. They should be an implacable force that is terrifying, but not overly punitive for players to interact with. It should feel threatening and time-sensitive, but not a foregone conclusion of loss.

There are specific gaps here by design. Rather than design every item or every Relentless, this should be a framework to work from with minimal effort.

 

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