Al-Qadim Bard Cleric D&D Forgotten Realms Sorcerer Table Top Warlock Wizard

Al-Qadim Adventures: Invocations of the Genies Part 2

Last time around I proposed four new cantrips for spell casters intrinsically tied to the powerful genie lords that seek to rule the Land of Fate. To ensure that everyone here is on the same page, I created these genie lords and they are not from any other source material currently published. Unfortunately I don’t have all of the Al-Qadim supplements to draw from, but I pray you forgive me, gentle readers, and allow me the latitude to indulge in some new content creation. I digress, as this is not really about the individual genie lords, but is instead is a presentation of further spells provided by whichever genie lords you wish to have present them.

One of the ideas I would like to get across in running Al-Qadim is the concept of genies being incapable of changing their base natures without considerable effort and risk to themselves. Genies rely upon the most basic understandings of their natures and concepts in order to achieve power and prestige. To them, there is no need to risk exposure to change that could potential alter their core existence. The same is true of their gifts to mortals. Thus far I have outlined two types of spells that a genie might teach to a mortal, or might be found as spells a mortal can use to invoke the power of a genie. One allows a mortal spell caster to become not unlike genie kind for a duration. The other allows a mortal to invoke the elemental power of the genie.

A goal I have had with this setting is to keep these initial blessings as the core of the spells offered via genie, and all other spells simply alter what exists, essentially invoking more of the genie into the world. This, like before, is not a subtle thing. The theme here is the altering of the genie’s gift into something more than the initial gift. This is the greedy mortal asking for more, and becoming more indebted to the genie in response.

Retribution of Khem-Nefet
1st-Level Conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V,S, M (a hematite gem worth at least 10gp is consumed in the casting)
Duration: Instantaneous

The next bulwark of Khem-Nefet that you cast deals 3d6 bludgeoning damage to the source of the damage, and the target must succeed on a Strength saving throw against your spell DC or be knocked prone.

At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the bludgeoning damage increases by 1d6 for each slot level above 1st.

 

Fury of Nahas Al-Aizdira
1st-Level Conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V,S, M (a tiger eye gem worth at least 10gp is consumed in the casting)
Duration: Instantaneous

The next lance of Nahas Al-Aizdira that you cast before the end of your turn allows you to make two attacks, but both attacks must be against different targets. In the case of a ranged attack, an additional lance appears after the initial is thrown. If both targets are struck, all creatures of your choice within a 5 foot radius of the creatures, and the creatures struck must make a Dexterity saving throw. On a failure, the creatures take 1d8 fire damage, or half as much on a success. If only one creature is struck, all creatures of your choice within a 5 foot radius of the creature, and the creature struck, must make a Dexterity saving throw. On a failure, the creatures take 1d10 fire damage, or half as much on a success.

Only creatures hit by the initial attacks count as being struck by the lance of Nahas Al-Aizdira.

At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the radial fire damage increases by 1d8, if multiple creatures are hit, or 1d10, if only a single creature is hit, for each slot level above 1st.

 

Bolt of Murat Al-Huzan
1st-Level Conjuration 
Casting Time: 1 bonus action
Range: 60 feet
Components: V,S, M (a lapis lazuli gem worth at least 10 gp is consumed in the casting)
Duration: Instantaneous

The next arrow of Murat Al-Huzan you cast before the end of your turn creates a field of lightning upon the ground in a 10-foot radius around your target, and the target must make a Dexterity saving throw. On a failed saving throw, the target takes 2d6 lightning damage, or half as much on a success. The first time each turn that a creature enters this field, or begins a turn in this field, the creature must make a Dexterity save. On a failed saving throw, the creature takes 1d8 lightning damage, or half as much on a success. Ths field lasts until the end of your next turn.

 

At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the initial lightning damage increases by 1d6 lightning damage for each slot level above 1st.

 

Song  of Nafurat Min Al-Atham
1st-Level Conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V,S, M (a piece of jade worth at least 10 gp is consumed in the casting)
Duration: Instantaneous

The next maul of Nafurat Min Al-Atham you cast before the end of your turn deals an additional 1d6 cold damage, and the creatures must make an Intelligence saving throw. On a failure, the creatures are charmed. On a successful saving throw, the next melee weapon attack from the affected creatures has disadvantage against you until the end of their next turn.

 

At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage  increases by 1d6 for each slot level above 1st.

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