D&D Fighter homebrew

The Silver Nobles of Tarsikka

The fourth installment in the fighter thematic archetype series brings us a look at nobles who protect their lands from the encroaching shadows.

Next in the thematic warrior series is the Silver Nobles of Tarsikka. In their original incarnation they were called the Silver Swordsmen of Tarsikka, and they do exactly what their name implies they do: carry silver swords. However, what works for one system isn’t right for another. For 5e Fantasy, there is no reason not to allow other weapons into the mix.

These Silver Nobles are nobility who have been formally trained to fight the darkness threatening to encroach their land: shadows, undead, devils, and were-creatures. These Silver Nobles are accused of making harsh demands from the commoners under their domain, but the Silver Nobles claim the high taxes and military consignment are required by the demanding defense of the land. The reason for the taxes is so the nobles can attain the appropriate silver weapons required to stem the tide of darkness, and maintain them. The nobles are trained specifically to fight with these extraordinary weapons, learning techniques and traits able to be expressed through their extensive study.

The Tundra Guard | The Sand Spire | The Displaced Hand | The Silver Nobles of Tarsikka

The Silver Nobles of Tarsikka

The fog hangs thick on the road. The horses whinny nervously, pulling against their reins as the heavily armored figures on their backs try to control them. Suddenly, humanoids cut from pure night materialize from the edge of the wood just beyond the road, their eyes glowing malevolently. More and more appear along the road, until it seems the entire night is alive. With an unearthly screech, the humanoids surge forward as one. The figures on horseback look grimly to one another, as the one in the lead draws a silver war-hammer from her back. She smiles as she swings the hammer with all of her might, completely dispersing the charging shadow. The other riders cheer, and move to join the fray.

Curse Warden
Upon choosing this archetype at 3rd level, you have begun your education on the awful curses that plague the land.

You gain proficiency in Intelligence (Religion) and are able to identify desecrated ground whenever you encounter it without the aid of spells.

Additionally, you have advantage on saving throws against bane, bestow curse, and other curses that come from other sources such as curse of lycanthropy, curse of vampirism or curses caused by magical items.

Enemy of the Encroaching Shadow
Beginning when you choose this archetype at 3rd level, you have been trained to fight creatures who would normally be inured against mundane attacks.

As a reaction to hitting a creature with a weapon attack, if the creature possesses resistance to bludgeoning, piercing, and slashing damage you may choose to ignore it. If you possess a weapon that would normally overcome the creature’s resistance to bludgeon, piercing, and slashing damage, you may instead choose to cause the creature to be vulnerable to that attack. You may do this a number of times equal to your choice of your Strength or Dexterity modifier (minimum of 1).

You regain all uses of this feature when you successfully complete a long rest.

Nobility and the Land
Starting at 7th level, you have become seasoned at dealing with the populace. Whether you do so through coercion, force, or persuasion is entirely up to you.

You gain proficiency in your choice of Charisma (Deception), Charisma (Persuasion), or Strength (Intimidation).

Disperse the Shadow-bound
Beginning at 10th level, you have resistance to your choice of necrotic or radiant damage.

Additionally, whenever you use your action surge feature,  any attacks you make before the end of your turn are made with advantage. If you are wielding a silver or magical weapon, you may roll an additional 1d6 and add the result to your damage for these attacks.

Ablate the Shadow
Upon reaching 15th level, you are accustomed to fighting foul magic. Whenever you use the indomitable feature, you may roll an additional 1d6 and add the result to your new roll.

Additionally, whenever you are targeted with hex or hunter’s mark you may expend a use of indomitable to prevent the spell from affecting you. This is only possible if you are the initial target of these spells.

Diminish the Shadow
Whenever you take the Dodge action and are targeted with an opportunity attack, you may spend your reaction to take an attack in retaliation and for each subsequent time you are targeted with an opportunity attack before the end of your turn. When you do so, you have advantage on the attack. If you are wielding a silver or magical weapon, you may roll an additional 1d6 and add the result to your damage for these attacks.

If you use this feature after using your second wind, you may also reduce the damage of any successful opportunity attack against you while this feature is active by 1d8+your Constitution modifier.

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